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Space Tail: Every Journey Leads Home, a beautiful story about space and self-discovery launches fall 2022

Press release -

Space Tail: Every Journey Leads Home, a beautiful story about space and self-discovery launches fall 2022

Warsaw, May 11th, 2022 – Longterm Games has announced their first title, Space Tail: Every Journey Leads Home - a story about self-discovery and our understanding of the world around us. In this 2.5D platformer we follow the story of a dog named Bea, who has been sent into space. Players join Bea on her epic adventures, meeting friendly (and not so friendly!) creatures from outer space.

Check out the announcement trailer here

Space Tail: Every Journey Leads Home will appeal to fans of titles such as Ori and the Blind Forest, Inside, Limbo, and Journey. The game is inspired by real-world events, from when people began investing in space exploration. Many intrepid animals paved our way to the stars – and saw up close what people would encounter years later. In Space Tail: Every Journey Leads Home, Bea is the only animal to survive the journey…

SCREENSHOTS

Gameplay in Space Tail: Every Journey Leads Home is based on three mechanics: senses, relationships, and companions.

  • Senses - Bea is not a superdog. She doesn’t have any superhuman – or to be precise: superdog – powers. Just like any other dog, she can only rely on her senses: smell, sight, and hearing. These are the basics of “detective mode”, which will help her reach destinations and protect her from danger. In the unknown environments she can only rely on her instinct.
  • Companions – While traveling across different worlds, Bea will befriend two entities: Comet Rose and the robot 8088Y. They will accompany her through most of the game, helping her solve puzzles and protect her – they will also influence the game’s ending. Each companion has unique abilities, which the player will have to use at the right moments throughout the game.
  • Relationships – During her journey Bea will meet many extra-terrestrials. Some of them will be friendly, others will treat Bea as a threat. Players can interact with the creatures and communicate through the dialog system. This is based on the behavior of dogs - to create a bond, find a common language and help each other. However, you need to take care because every action will have consequences.

“Space Tail should be fun, in the first place, but also make players think, because it’s not a simple story about a dog in space. It’s our homage to every animal who leads our way to the stars and our journey to times, where every one of us played retro platformers” – said Robert Ogłodziński, Executive Producer in Longterm Games.

Space Tail: Every Journey Leads Home is going to be a game for everyone – young or old. Created in collaboration with Enjoy Studio S.A, it will test your skills in logical thinking and creativity; however, these puzzles won’t distract from the story. The narrative is vitally important to the experience and has been created in cooperation with Łukasz Palkowski, award-winning polish director and screenwriter. Bea’s adventures will also be accompanied by a soundtrack from two, critically acclaimed polish composers, Jan Sanejko and Bartosz Chajdecki.

Space Tail: Every Journey Leads Home will launch this autumn on Steam and Nintendo Switch. It will also release on current and last-gen consoles will at a later date.

More information about the game can be found here, and any additional assets can be found here.

Steam: https://store.steampowered.com/app/1975660/Space_Tail_Every_Journey_Leads_Home/

Facebook: https://www.facebook.com/spacetail/
Instagram: https://www.instagram.com/spacetail_game/
Twitter: https://twitter.com/SpaceTail_Game
TikTok: https://www.tiktok.com/@spacetail_game

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About Longterm Games:

Longterm Games is established in 2020 by Albert Rokicki and Robert Ogłodziński, a game dev company with the goal to create unique, outstanding video games which players want to experience endlessly. Their business model is based on creating games with a long monetization period (long sellers), generating income for many years, both from selling base games and DLC’s, co-op packs, season passes or their sequels. Despite the relatively short time of operation, the company cooperates with gaming and IT veterans, known from CD Projekt RED, Klabater S.A and Deloitte Poland.

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Since September 1992, when the company took on its first clients, we've made it our mission to provide the very best level of service, creativity and support for our clients. We only work in sectors where we believe we can make a difference and we only work with clients who we believe are making a difference.

The passion for what we do means we deliver a level of service that goes beyond the norm. We aim to be an integral part of all our clients team, but confident to be self sufficient and independently industrious when required.

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